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FACTION

BONE REAVERS

Savage Subterranean Creatures, Earth Element

LORE

Deep beneath the earth, in the endless dark of The Hollow, where bioluminescent flora weaves through stone and monstrous beasts roam, a brutal and feared faction thrives — the Bone Reavers.

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The Bone Reavers are a feral, tribal society of subterranean creatures, known for their savagery, cunning, and relentless hunger for battle. Their bodies are lean and powerful, built for digging through stone and ambushing prey from beneath the ground. With claws hardened by generations of burrowing, they can vanish into the soil and reemerge in a flash, dragging their prey down into the darkness.

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What marks the Bone Reavers as truly fearsome, however, is their gruesome craftsmanship. They harvest the bones of their enemies — beast, intruder, or rival — and shape them into barbed weapons, jagged armor, and ornate tribal totems. Every skull worn is a trophy. Every rib-guard or spear haft tells a tale of conquest. They believe bones hold the strength and memory of the fallen, and by wearing them, they gain both power and honor.

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Their settlements lie in the deepest chambers of the Hollow, where fungal light glows dimly and massive bone effigies loom. War drums echo through the tunnels before a raid, and their hunting parties melt into the walls, striking without warning and leaving nothing but blood and claw-marks behind.

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To outsiders, the Bone Reavers are monsters — primal, merciless, and unknowable. But within their savage hierarchy lies a code of strength, respect for the fallen, and an unbreakable bond with the dark world they call home.

PLAYSTYLE

The Bone Reavers possess Speed increasing Faction/Special Rules and Abilities that allow them to move swiftly and cover great distances across the Game Field. Their mobility makes them excellent at flanking enemy units and seizing objectives before opponents can react. However, due to their low Physical and Special Defense, Bone Reaver units must stay in a constant state of motion to survive—striking fast, repositioning often, and never lingering in one place for long

FactionEmblem_BoneReavers_01_edited.png

Faction Emblem

EXCLUSIVE FACTION RULE & STATUS EFFECT

  • SURVIVAL OF THE FITTEST (Faction Rule) | Each time an Enemy or an Ally is killed within 15 cm of this Ally, this Ally gains +1 Health and, once during this Round only, +15 Speed. At the end of each Round, this Ally may move 10 cm in any direction, ignoring Terrain and Structures

  • BLEED (Status Effect) | Units hit by this attack take 1 damage each time they move during this Round only

BONE REAVER UNITS

INFANTRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Bone Reaver Warriors(Club)
Melee
Round / 25 x 25 mm
  • Pack Feasting

  • Frontline

30 Points
Bone Warriors(Spear)
Melee
Round / 30 x 30 mm
  • Scavenger

  • Charge Defense

35 Points
Bone Warriors(Sword & Shield)
Melee
Round / 30 x 30 mm
  • Bloodlust

  • Shielded

40 Points
Boulder Moles
Melee
Round / 25 x 25 mm
  • Equal Exchange

  • Ambusher

15 Points
Kiu-Bone Warriors
Melee
Round / 25 x 25 mm
  • Horde Mentality

  • Shielded

25 Points

SUPPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Bone Archers
Ranged
Round / 25 x 25 mm
  • Rapid Motion

  • Agile

20 Points
Javelin Throwers
Ranged
Round / 30 x 30 mm
  • Tribal Blessing

  • Crumbling

35 Points
Kiu-Bone Throwers
Ranged
Round / 25 x 25 mm
  • Tunneling

  • Marked

20 Points

CAVALRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Radillo Riders
Melee
Oval / 45 x 60 mm
  • Anxious Digging

  • Thick Skin

60 Points

WAR BEASTS

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Feral Radillo's
War Beast(Melee)
Oval / 45 x 60 mm
  • Speed Burrower

  • Thick Skin

40 Points

HEAVY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Chosen Brutes
Melee
Round / 40 x 40 mm
  • Bone Sharpening

  • Terror

90 Points
Savage Brutes
Melee
Round / 40 x 40 mm
  • Bone Collector

  • Defensive Line

70 Points

SIEGE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
-

MONSTER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Burrow Beast Olith
Melee
Round / 75 x 75 mm
  • Weakness Exploit

  • Shocktrooper

250 Points

COMMANDER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Maero Wak
Ranged
Round / 40 x 40 mm
  • Adrenaline

  • Ankle Gnaw

150 Points

LEADER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
-

TITAN

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
-

TRANSPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
-

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