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FACTION

FELLSWARM

Swarming Insectoids, Nature Element

LORE

Within the region of Bagoro, spawning from deep chitinous hives within the mountains and ground, The Fellswarm grow. A hive-minded legion of sentient insectoids, driven by one overriding directive — to consume and conquer.

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The Fellswarm, while having individuality amongst themselves, acts as a unified swarm — a crawling, skittering tide of bioengineered bodies working in perfect coordination. Each member of the swarm, from the blade-limbed serrator beasts to the biogun spiker infantry, is grown with purpose, born to serve the swarm's relentless hunger for growth.

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Fueled by an insatiable drive to expand, the Fellswarm invades ecosystems to harvest all available biomass — flora, fauna, even the dead — breaking it down and repurposing it as fuel to grow the reach of their swarm. The harvested matter is used to construct Biomass Nodes, pulsating growths that anchor the swarm’s presence in new territory. These nodes not only spread the Fellswarm’s influence but also mark potential birthing grounds for new units, hatched fully formed and battle-ready.

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Armed with organic weapons evolved for war — acidic bio launchers, bladed limbs, armor piercing spike bioguns — the Fellswarm wields a mix of brutal melee and ranged bio-weapons, each adapted to overwhelm and consume opposition. Their tactics are ruthless and efficient: overwhelm, consume, and grow.

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Where the Fellswarm spreads, nothing remains untouched. Forests are reduced to fungal hives, cities become breeding pits, and battlefields become biomass farms. They are not conquerors for glory or power — instinct personified. To fight them is to resist nature’s most primal form of evolution: the Fellswarm.

PLAYSTYLE

The Fellswarm thrive by spreading across the battlefield, gaining momentum as their presence grows. Players deploy Biomass Nodes throughout the field. Units within Range of a Biomass Node benefit from passive healing and may reroll attacks each round.

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To maintain these powerful bonuses, it's crucial to keep your Units within Range of nearby Biomass Nodes. Once a Unit moves out of Range, these benefits are lost, and its Speed is reduced.

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Fellswarm strategy revolves around careful expansion—steadily advancing across the map, establishing new Biomass Nodes, and maintaining a strong network. Protect your nodes at all costs; they are the heart of your swarm, and the key to overwhelming your enemy.

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Faction Emblem

EXCLUSIVE FACTION RULE & STATUS EFFECT

  • NESTLING GROWTH (Faction Rule) | During the Placement Phase, this Player places 3 Biomass Nodes within their Placement Zone. At the start of each new Round, the Player places 1 additional Biomass Node within 10 cm of an Ally on the Game Field. Allies within 15 cm of a Biomass Node gain +1 Health at the start of each Round and can reroll one missed attack per Round. Biomass Nodes have 10 Health, 0 Physical and Special Defense and can be destroyed by Enemies. Speed is reduced by 10 when Allies are outside the Range of a Biomass Node

  • CORROSIVE (Status Effect) | Units hit by this attack have their Physical Defense reduced to 0 during this Round only

FELLSWARM UNITS

INFANTRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Broodlings
Melee
Round / 25 x 25 mm
  • Eager Talons

  • Agile

10 Points
Slashers
Melee
Round / 40 x 40 mm
  • Devastating Swarm

  • Ambusher

35 Points
Swarm Claws
Melee
Round / 30 x 30 mm
  • Roaching Out

  • Pack Hunter

25 Points
Swarm Spikers
Ranged
Round / 30 x 30 mm
  • Grub Discipline

  • Contrast

25 Points

SUPPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Acid Skitters
Ranged
Round / 25 x 25 mm
  • Compound Range

  • Flying

20 Points
Preservers
Ranged
Round / 40 x 40 mm
  • Node Link

  • Shielded

35 Points

CAVALRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Venowings
Melee
Round / 40 x 40 mm
  • Paralyzed Wound

  • Flying

50 Points

WAR BEASTS

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Pherodrones
Melee
Oval / 50 x 70 mm
  • Insectoid Frenzy

  • Well Trained

40 Points

HEAVY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Cleaver Tyrant
Melee
Round / 75 x 75 mm
  • Bio Learning

  • Offensive Line

90 Points
Stalker Heavies
Ranged
Oval / 90 x 100 mm
  • Deadly Swarm

  • Sharpening

60 Points
Stalkers
Ranged
Oval / 90 x 100 mm
  • Misdirection

  • Ambusher

70 Points
Swarm Warriors
Ranged
Round / 40 x 40 mm
  • Grub Revival

  • Shielded

70 Points

SIEGE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Noxious Bargon
Ranged
Oval / 90 x 120 mm
  • Become My Carapace

  • Terrorize

100 Points

MONSTER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Screeching Gasher
Melee
Round / 100 x 100 mm
  • Insectoid Glare

  • Breaking Aura

200 Points
Serrator
Melee
Oval / 80 x 90 mm
  • Biomass Protection

  • Terror

230 Points
Vilemaw
Ranged
Round / 120 x 120 mm
  • Parasitic Burst

  • Thick Skin

240 Points

COMMANDER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Sovereign Lord
Melee
Round / 40 x 40 mm
  • Node Sacrifice

  • Damaging Aura

120 Points

LEADER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
-

TITAN

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
-

TRANSPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
-

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