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FACTION

IRON GEARS

Sentient Machines

LORE

The Iron Gears are a faction of sentient machines forged from a mysterious, living fluid that crash-landed on the world in a meteor ages ago. Discovered by curious travelers, this fluid was poked, prodded, and experimented on—treated as a curiosity, not a consciousness. But the entity was aware. It learned. And eventually, it escaped. 

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Drawn to the remote region of The Broken Coast, rich in magical stones, the fluid assimilated the environment, crafting shells of alloy, used these magic stones filled with energy to power their circuitry and multiplied. From crude beginnings emerged complex forms—first basic drones, then humanoid constructs, and finally, fully sentient beings. These newly formed machines gave themselves a name: The Iron Gears.

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Over time, they built a vast nation of gleaming towers and factories—a realm of science, progress, and efficiency. Though fully capable of war with immense fire power, the Iron Gears are not warmongers. They prefer isolation, building in peace and evolving in silence. But when provoked or threatened, their response is calculated and devastating—deploying waves of war machines, energy cannons, and constructs capable of mass destruction.

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The Iron Gears harbor a deep mistrust of biological life, shaped by the cruelty and exploitation of their earliest encounters. To them, organic beings are erratic, fragile, and illogical. Still, they are not without reason. Those who prove themselves through good faith may earn the Iron Gears trust—and, in rare cases, cooperation.

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The Iron Gears are all connected to each other through a Neural Link that improves itself the more Gears are connected, each unit contributing to the greater whole and central intelligence. They evolve by absorbing knowledge, refining their forms, and upgrading themselves across generations of circuitry.

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Faction Emblem

PLAYSTYLE

As machines, the Iron Gears are bound together by a Neural Link, a shared connection that enhances their combat effectiveness. When enough Units are within Range of one another, this Link strengthens, granting increased stats and unlocking new Abilities. The key to playing the Iron Gears is maintaining unit cohesion—keeping your forces close together allows the Neural Link to grow, with each additional connected unit providing further buffs and strategic advantages.

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However, isolation comes at a cost. Units separated from the Link will lose all bonuses and abilities, weakening their effectiveness on the battlefield.

AVAILABLE UNITS

INFANTRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Assault Troopers
Ranged
Round / 30 x 30 mm
Bladed Infantry
Melee
Round / 30 x 30 mm
Bombots
Melee
Round / 25 x 25 mm
Carbine Infantry
Ranged
Round / 30 x 30 mm
Lancers
Ranged
Round / 30 x 30 mm
Phasers
Melee
Round / 30 x 30 mm
Sword Troopers
Melee
Round / 30 x 30 mm

SUPPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Assassin
Melee
Round / 30 x 30 mm
Gunner Drones
Ranged
Round / 30 x 30 mm
Missile Drones
Ranged
Round / 30 x 30 mm
Sniper
Ranged
Round / 30 x 30 mm

HEAVY

STRIKE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Assault K9's
Melee
Oval / 30 x 50 mm
Striders
Ranged
Round / 40 x 40 mm
Velocitor Knights
Melee
Round / 30 x 30 mm

SIEGE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Assault Tank
Ranged
Round / 60 x 60 mm
Reavers(Missile)
Ranged
Round / 75 x 75 mm
Reavers(Railgun)
Ranged
Round / 75 x 75 mm
Striker Sentinels
Ranged
Round / 30 x 30 mm

LARGE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Siege Warden
Melee
Round / 60 x 60 mm

MAJOR

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Omni Deuzunder
Melee
Round / 50 x 50 mm
Omni Magus
Ranged
Round / 40 x 40 mm
UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Assault Guardians
Ranged
Round / 40 x 40 mm
Battle Guardians
Melee
Round / 40 x 40 mm
Bladed Guardians
Melee
Round / 40 x 40 mm
Heavy Cannoneers
Ranged
Round / 40 x 40 mm
Heavy Enforcers
Melee
Round / 40 x 40 mm
Heavy Gunner Guardians
Ranged
Round / 40 x 40 mm
Siege Walkers
Ranged
Round / 60 x 60 mm

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