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Faction_IronGears_01.jpg

FACTION

IRON GEARS

Sentient Machines, Metal Element

LORE

The Iron Gears are a faction of sentient machines forged from a mysterious, living fluid that crash-landed on the world in a meteor ages ago. Discovered by curious travelers, this fluid was poked, prodded, and experimented on—treated as a curiosity, not a consciousness. But the entity was aware. It learned. And eventually, it escaped. 

​

Drawn to the remote region of The Broken Coast, rich in magical stones, the fluid assimilated the environment, crafting shells of alloy, used these magic stones filled with energy to power their circuitry and multiplied. From crude beginnings emerged complex forms—first basic drones, then humanoid constructs, and finally, fully sentient beings. These newly formed machines gave themselves a name: The Iron Gears.

​

Over time, they built a vast nation of gleaming towers and factories—a realm of science, progress, and efficiency. Though fully capable of war with immense fire power, the Iron Gears are not warmongers. They prefer isolation, building in peace and evolving in silence. But when provoked or threatened, their response is calculated and devastating—deploying waves of war machines, energy cannons, and constructs capable of mass destruction.

​

The Iron Gears harbor a deep mistrust of biological life, shaped by the cruelty and exploitation of their earliest encounters. To them, organic beings are erratic, fragile, and illogical. Still, they are not without reason. Those who prove themselves through good faith may earn the Iron Gears trust—and, in rare cases, cooperation.

​

The Iron Gears are all connected to each other through a Neural Link that improves itself the more Gears are connected, each unit contributing to the greater whole and central intelligence. They evolve by absorbing knowledge, refining their forms, and upgrading themselves across generations of circuitry.

PLAYSTYLE

As machines, the Iron Gears are bound together by a Neural Link, a shared connection that enhances their combat effectiveness. When enough Units are within Range of one another, this Link strengthens, granting increased stats and unlocking new Abilities. The key to playing the Iron Gears is maintaining unit cohesion—keeping your forces close together allows the Neural Link to grow, with each additional connected unit providing further buffs and strategic advantages.

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However, isolation comes at a cost. Units separated from the Link will lose all bonuses and abilities, weakening their effectiveness on the battlefield.

FactionEmblem_IronGears_01_edited.png

Faction Emblem

EXCLUSIVE FACTION RULE & STATUS EFFECT

  • NEURAL LINK (Faction Rule) | When 2 or more Allies are within 15 cm Range of each other, they become Linked. Each Linked Ally gains effects based on the number of Allies Linked

    • 2: +10 Range for All Ranged Attacks and +1 Physical Defense

    • 4: When this Linked Ally takes damage greater than 1, the damage is evenly divided among all Linked Allies

  • SURGE (Status Effect) | Units hit by this attack have the damage that they deal with their attacks reduced by 1 during this Round only

IRON GEAR UNITS

INFANTRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Assault Troopers
Ranged
Round / 30 x 30 mm
  • Neural Backup

  • First Strike

25 Points
Bladed Infantry
Melee
Round / 30 x 30 mm
  • Neural Energizer

  • Offensive Line

30 Points
Bombots
Melee
Round / 25 x 25 mm
  • Neural Swarming

  • Kamikaze

10 Points
Carbine Infantry
Ranged
Round / 30 x 30 mm
  • Neural Improvement

  • Frontline

30 Points
Lancers
Ranged
Round / 30 x 30 mm
  • Neural Alert

  • Unbreaking

40 Points
Phasers
Melee
Round / 30 x 30 mm
  • Neural Claws

  • Drain

25 Points
Sword Troopers
Melee
Round / 30 x 30 mm
  • Neural Armoring

  • Agile

25 Points

SUPPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Assassin
Melee
Round / 30 x 30 mm
  • Neural Shift

  • Agile

20 Points
Gunner Drones
Ranged
Round / 30 x 30 mm
  • Neural Mobility

  • Flying

40 Points
Missile Drones
Ranged
Round / 30 x 30 mm
  • Neural Vanguard

  • Flying

40 Points
Sniper
Ranged
Round / 30 x 30 mm
  • Neural Targeting

  • Agile

30 Points
Striders(Flamethrower)
Ranged
Round / 40 x 40 mm
  • Neural Chemicalist

  • Ambusher

20 Points
Striders(Machinegun)
Ranged
Round / 40 x 40 mm
  • Neural Adjuster

  • Ambusher

20 Points
Striker Sentinel
Ranged
Round / 40 x 40 mm
  • Neural Calculation

  • Flying

30 Points

CAVALRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Velocitor Knights
Melee
Round / 30 x 30 mm
  • Neural Body

  • Shielded

40 Points

WAR BEASTS

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Assault K9's
Melee
Oval / 30 x 50 mm
  • Neural Protector

  • Pack Hunter

40 Points

HEAVY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Assault Guardians
Ranged
Round / 40 x 40 mm
  • Neural Regeneration

  • Frontline

65 Points
Battle Guardians
Melee
Round / 40 x 40 mm
  • Neural Shielding

  • Defensive Line

70 Points
Bladed Guardians
Melee
Round / 40 x 40 mm
  • Neural Learning

  • Neutralizer

70 Points
Heavy Cannoneers
Ranged
Round / 40 x 40 mm
  • Neural Charging

  • Second Try

60 Points
Heavy Enforcers
Melee
Round / 40 x 40 mm
  • Neural Barricade

  • Shielded

50 Points
Heavy Gunner Guardians
Ranged
Round / 40 x 40 mm
  • Neural Energy

  • Sharpening

75 Points
Siege Walkers
Ranged
Round / 60 x 60 mm
  • Neural Pressure

  • Jammer

60 Points

SIEGE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Assault Tank
Ranged
Round / 60 x 60 mm
  • Neural Deflection

  • Pressuring Aura

110 Points
Reavers(Missile)
Ranged
Round / 75 x 75 mm
  • Neural Explosions

  • Team Player

130 Points
Reavers(Railgun)
Ranged
Round / 75 x 75 mm
  • Neural Penetration

  • Team Player

130 Points

MONSTER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Siege Warden
Melee
Round / 60 x 60 mm
  • Neural Amplifier

  • Terror

250 Points

COMMANDER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Omni Deuzunder
Melee
Round / 50 x 50 mm
  • Neural Damage

  • Major Slash

200 Points
Omni Magus
Ranged
Round / 40 x 40 mm
  • Neural Pylon

  • Ignoring Mind

170 Points

LEADER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

TITAN

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

TRANSPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Assault Trooper Carrier(Currently Unavailable In-Game)
Ranged
Round / 75 x 75 mm
  • Neural Deciphering

  • Solid Mind

150 Points

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