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FACTION

KURO SHOGUNATE

Balance Preserving Warriors, Air Element

LORE

Deep within a secluded forest of ancient oaks and whispering bamboo groves of the region Worga, the Kuro Shogunate dwells—an elite order of warriors who have dedicated their lives to the sacred art of warfare, discipline, and balance. Remnants of a bygone era, these warriors live in harmony with the forest that shields them, emerging only when the world’s natural order is threatened.

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Trained from a young age in the twin paths of the blade and shadow, the Kuro Shogunate are masters of precision, stealth, and spiritual discipline. Whether standing proudly in ceremonial armor or striking unseen from the treetops, they embody the ideal of balance: between strength and restraint, rage and serenity, light and shadow.

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Their mission is simple, yet absolute—to preserve the natural balance of the world. Whether it’s stopping reckless expansion, unnatural magic, or corrupted beasts, the Kuro strike swiftly and without mercy. They fight not for conquest or glory, but for the innocent, the voiceless, and the harmony of life itself. To harm the world is to earn their wrath; to threaten the balance is to invite annihilation.

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Every warrior of the Kuro Shogunate follows a strict code of honor, holding loyalty, humility, and justice as sacred virtues. Even in battle, they are composed and purposeful, preferring clean strikes over unnecessary bloodshed. They believe that true strength lies not in domination, but in restraint—and that the sword that is never drawn is the sharpest of all.

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The Kuro Shogunate maintains its vigilance from hidden strongholds nestled deep within their secluded forest. With the wind at their backs and the spirits of nature guiding their blades, they are the silent guardians of the world.

PLAYSTYLE

The Kuro Shogunate embody the principle of balance, and this is reflected in their Special Rules and Abilities. They have the Ability to altering their stats to adapt to different Game Field states. Whether needing to deal increased damage, boost speed, or buff their defense, each mode offers distinct advantages.

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However, every mode comes with a cost—buffing one stat will reduce another. This dynamic system demands foresight and tactical thinking. 

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Faction Emblem

EXCLUSIVE FACTION RULE & STATUS EFFECT

  • BOOK OF HARMONY (Faction Rule) | Each Round, your Allies at the start of their Turn, must choose 1 of 3 Books  

    • Book of Fire: Deal +1 damage with all Attacks / -1 Physical and Special Defense

    • Book of Water: +10 Speed / Deal -1 damage with all attacks

    • Book of Earth: +1 Physical and Special Defense / -10 Speed

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  • CONFUSION (Status Effect) | Units hit by this attack also deals 1 damage to itself when it attacks during this Round only

KURO SHOGUNATE UNITS

INFANTRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Ashigaru
Melee
Round / 25 x 25 mm
  • Page of Repeat

  • Charge Defense

25 Points
Demon Warriors
Melee
Round / 25 x 25 mm
  • Page Of Reversal

  • Major Slash

40 Points
Samurai
Melee
Round / 25 x 25 mm
  • Page of Variety

  • Frontline

30 Points
Shinobi
Melee
Round / 25 x 25 mm
  • Page of Shadows

  • Counter

20 Points

SUPPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Archers
Ranged
Round / 25 x 25 mm
  • Page Of Preservation

  • Left A Mark

20 Points
Priests
Ranged
Round / 25 x 25 mm
  • Page Of Invigoration

  • Headstrong

25 Points
Scouts
Melee
Round / 25 x 25 mm
  • Page Of Haste

  • Ambusher

15 Points
Shade Troopers
Melee
Round / 25 x 25 mm
  • Page Of Blades

  • Drain

25 Points

CAVALRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Emu Riders
Ranged
Oval / 45 x 60 mm
  • Page Of Beasts

  • Terrorize

40 Points

WAR BEASTS

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Battle Bunnies
Melee
Round / 30 x 30 mm
  • Page Of Nature

  • Ambusher

20 Points
Feral Emu's
Melee
Oval / 45 x 60 mm
  • Page Of Calls

  • Agile

40 Points

HEAVY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Battle Guarders
Melee
Round / 25 x 25 mm
  • Page Of Teaching

  • Berserker

50 Points
Dragon Cannoneers
Ranged
Round / 25 x 25 mm
  • Page Of Attack

  • Reactive Response

60 Points
Guardians
Melee
Round / 25 x 25 mm
  • Page Of Defense

  • Hardy

40 Points

SIEGE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

MONSTER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Black Claws
Melee
Round / 50 x 50 mm
  • Page Of Instinct

  • Solid Mind

200 Points
Gyura The Flare
Ranged
Round / 50 x 50 mm
  • Page Of Change

  • Terror

250 Points
Kenzo The Roaring Thunder
Melee
Oval / 60 x 75 mm
  • Page Of Determination

  • Neutralizer

260 Points

COMMANDER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Aoire The Cleansing Dew
Ranged
Round / 30 x 30 mm
  • Page Of Bonds

  • Sapping Area

150 Points
Blade Master Oro
Melee
Round / 30 x 30 mm
  • Page Of Aggression

  • Pressuring Aura

100 Points
Oni General
Melee
Round / 40 x 40 mm
  • Page Of Support

  • Damaging Aura

160 Points
Shino the Wanderer
Melee
Round / 25 x 25 mm
  • Page Of Observation

  • Lone Wolf

100 Points
Shogun Icoh
Ranged
Round / 30 x 30 mm
  • Page Of Connection

  • Healing Area

140 Points
Shuriken Master Phan
Ranged
Round / 40 x 40 mm
  • Page Of Unity

  • Flying

120 Points
The Sightless
Ranged
Round / 25 x 25 mm
  • Page Of Influence

  • Damage Link

90 Points

LEADER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

TITAN

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

TRANSPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

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