top of page
Faction_SaurianEmpire_01.jpg

FACTION

SAURIAN EMPIRE

Warmongering Dinosaurs, Stone Element

LORE

Making their home on the region of Sakareth, in the deepest part of the jungle, the Saurian Empire is a brutal, ancient civilization of sentient dinosaurs—both humanoid and beast—that thrives on conquest, domination, and raw primal power. Born from the bones of a forgotten age, these towering reptilian warlords view all non-dinosaur life as inferior, fit only to serve—or to be extinguished. Their society is built upon strength, dominance, and an unshakable belief in the divine supremacy of saurian blood.

​

Clad in heavy armor crafted from hardened metal and stone, their warriors are near-impervious tanks of scale and steel. Intricate runes, chiseled with precision, and gems cover their weapons and armor, pulsing with ancient and powerful magic. These enchantments grant them enhanced strength, and durability, from scales as tough as stone to weapons that can cut down anything.

​

Yet the same magic that empowers them comes at a terrible cost. When pushed too far—by greed, fury, or the thrill of war—some Saurians experience an overload, a violent surge of unstable magical energy that twists their bodies into grotesque, mutated forms. Extra limbs, spiked carapaces, elongated jaws, or even multiple heads are common, turning them into abominations of flesh and magic. While dangerous and unstable, these mutants are often unleashed as living weapons of terror on the battlefield.

​

United by purpose and bound by blood and magic, they march across the realms with a single goal: The enslavement of all lesser races, and the rise of the Saurian Age.

PLAYSTYLE

The Saurians are formidable, tank-like units equipped with innate defensive traits and specialized abilities that make them exceptionally durable in battle. Unlike many other factions, the Saurians can endure and counter even when vastly outnumbered. Their high defense allow them to hold the line alone.

​

When facing overwhelming odds, it's often wise to adopt a defensive stance and punish overextensions. However, once their health drops to a critical threshold, Saurians can unleash their fury by entering Primal Mode. In this state, they gaining offensive boosts and Special Rules designed to turn the tide.

​

Utilize knockback attacks and disruptive Abilities to control the battlefield and create breathing room.

FactionEmblem_SaurianEmpire_01_edited.pn

Faction Emblem

EXCLUSIVE FACTION RULE & STATUS EFFECT

  • PRIMAL STRENGTH (Faction Rule) | Enemies must make 2 successful Hit Rolls to be able to attack this Ally. When this Ally’s Health drops to 1, it enters Primal Mode. In Primal Mode, all of its attacks deal +2 more damage, Physical and Special Defense are reduced to 0, and its immune to Terror

  • KNOCKBACK (Status Effect) | This Attack pushes back Units hit 15 cm

SAURIAN EMPIRE UNITS

INFANTRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNITS
Saurling Warriors
Melee
Round / 25 x 25 mm
  • Feral Feeding

  • Ambusher

15 Points
Spear Troopers
Melee
Round / 30 x 30 mm
  • Saurian Defense

  • Charge Defense

25 Points
Sword Troopers
Melee
Round / 30 x 30 mm
  • To The Last Breath

  • Frontline

20 Points
Sword Troopers Shielded
Melee
Round / 30 x 30 mm
  • Relentless Warrior

  • Shielded

30 Points

SUPPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

CAVALRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Raptor Riders
Ranged
Oval / 40 x 50 mm
  • Primal Hunter

  • Last Leg

60 Points
Terrasaur Riders
Ranged
Round / 50 x 50 mm
  • Terra Sense

  • Flying

  • Ambusher

50 Points

WAR BEASTS

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Feral Raptors
Melee
Oval / 40 x 50 mm
  • Primal Backup

  • Mangled

30 Points
Feral Terrasaurs
Melee
Round / 50 x 50 mm
  • Aerial Bite

  • Flying

  • Ambusher

40 Points
Magnagarons
Melee
Round / 60 x 60 mm
  • Pack Predator

  • Drain

50 Points

HEAVY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Arcane Brute
Ranged
Round / 60 x 60 mm
  • Spiked Plates

  • Sapping Area

80 Points
Kamian Defender(Axe)
Melee
Round / 50 x 50 mm
  • Ancient Armor

  • Crumbling

70 Points
Kamian Defender(Shields)
Melee
Round / 50 x 50 mm
  • Ancient Shield

  • Shielded

80 Points
Kamian Heavy
Melee
Round / 50 x 50 mm
  • Predatory Defense

  • Hardy

90 Points
Taurian Black Blades
Melee
Round / 50 x 50 mm
  • Roaring Bolster

  • Shielded

65 Points
Taurian Bowgunners
Ranged
Oval / 50 x 70 mm
  • Primitive Hunter

  • Left A Mark

50 Points
Taurian Dread Shards
Ranged
Round / 50 x 50 mm
  • Agitation

  • Primary Target

75 Points
Taurian Guards
Melee
Round / 50 x 50 mm
  • Ancient Duty

  • Shielded

70 Points
Taurian Shock Troopers
Melee
Round / 50 x 50 mm
  • Pack Feeding

  • Offensive Line

60 Points

SIEGE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Kamian Bombardier
Ranged
Round / 50 x 50 mm
  • Kamian Warmth

  • Entrenched

120 Points
Styrasaur Stormshards
Ranged
Oval / 40 x 50 mm
  • Armor Bolster

  • Entrenched

120 Points

MONSTER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Fire Salamander
Ranged
Round / 100 x 100 mm
  • Feral Feeding

  • Reactive Response

250 Points
Malasaurs
Melee
Round / 75 x 75 mm
  • Pack Feeding

  • Terror

210 Points
Triceratops
Melee
Oval / 80 x 90 mm
  • Primal Rejuvenation

  • Armor Line

220 Points
Tuskadons
Melee
Oval / 90 x 120 mm
  • Herding Defense

  • Terror

280 Points
Yar'ju Ravagers
Melee
Round / 75 x 75 mm
  • Prehistoric Aura

  • Terror

260 Points

COMMANDER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Dominator Raiza
Ranged
Round / 40 x 40 mm
  • Primal Vexation

  • Damage Link

160 Points
Runic Accursed
Ranged
Round / 50 x 50 mm
  • Instinctive Mind

  • Jammer

140 Points
Siege Captain Triceric
Ranged
Oval / 90 x 100 mm
  • Blasting Roar

  • Kamikaze

170 Points

LEADER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

TITAN

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Gatllisaur(Currently Unavailable In-Game)
Melee
Round / 100 x 100 mm
500 Points

TRANSPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

© 2025 BlueWyvern / Echoes of Power. Powered and secured by Wix

bottom of page