
FACTION
SAURIAN EMPIRE
Warmongering Dinosaurs, Stone Element
LORE
Making their home on the region of Sakareth, in the deepest part of the jungle, the Saurian Empire is a brutal, ancient civilization of sentient dinosaurs—both humanoid and beast—that thrives on conquest, domination, and raw primal power. Born from the bones of a forgotten age, these towering reptilian warlords view all non-dinosaur life as inferior, fit only to serve—or to be extinguished. Their society is built upon strength, dominance, and an unshakable belief in the divine supremacy of saurian blood.
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Clad in heavy armor crafted from hardened metal and stone, their warriors are near-impervious tanks of scale and steel. Intricate runes, chiseled with precision, and gems cover their weapons and armor, pulsing with ancient and powerful magic. These enchantments grant them enhanced strength, and durability, from scales as tough as stone to weapons that can cut down anything.
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Yet the same magic that empowers them comes at a terrible cost. When pushed too far—by greed, fury, or the thrill of war—some Saurians experience an overload, a violent surge of unstable magical energy that twists their bodies into grotesque, mutated forms. Extra limbs, spiked carapaces, elongated jaws, or even multiple heads are common, turning them into abominations of flesh and magic. While dangerous and unstable, these mutants are often unleashed as living weapons of terror on the battlefield.
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United by purpose and bound by blood and magic, they march across the realms with a single goal: The enslavement of all lesser races, and the rise of the Saurian Age.
PLAYSTYLE
The Saurians are formidable, tank-like units equipped with innate defensive traits and specialized abilities that make them exceptionally durable in battle. Unlike many other factions, the Saurians can endure and counter even when vastly outnumbered. Their high defense allow them to hold the line alone.
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When facing overwhelming odds, it's often wise to adopt a defensive stance and punish overextensions. However, once their health drops to a critical threshold, Saurians can unleash their fury by entering Primal Mode. In this state, they gaining offensive boosts and Special Rules designed to turn the tide.
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Utilize knockback attacks and disruptive Abilities to control the battlefield and create breathing room.

Faction Emblem
EXCLUSIVE FACTION RULE & STATUS EFFECT
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PRIMAL STRENGTH (Faction Rule) | Enemies must make 2 successful Hit Rolls to be able to attack this Ally. When this Ally’s Health drops to 1, it enters Primal Mode. In Primal Mode, all of its attacks deal +2 more damage, Physical and Special Defense are reduced to 0, and its immune to Terror
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KNOCKBACK (Status Effect) | This Attack pushes back Units hit 15 cm
SAURIAN EMPIRE UNITS
INFANTRY
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNITS |
|---|---|---|---|---|---|
Saurling Warriors | Melee | Round / 25 x 25 mm |
| 15 Points | |
Spear Troopers | Melee | Round / 30 x 30 mm |
| 25 Points | |
Sword Troopers | Melee | Round / 30 x 30 mm |
| 20 Points | |
Sword Troopers Shielded | Melee | Round / 30 x 30 mm |
| 30 Points |
SUPPORT
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
CAVALRY
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Raptor Riders | Ranged | Oval / 40 x 50 mm |
| 60 Points | |
Terrasaur Riders | Ranged | Round / 50 x 50 mm |
| 50 Points |
WAR BEASTS
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Feral Raptors | Melee | Oval / 40 x 50 mm |
| 30 Points | |
Feral Terrasaurs | Melee | Round / 50 x 50 mm |
| 40 Points | |
Magnagarons | Melee | Round / 60 x 60 mm |
| 50 Points |
HEAVY
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Arcane Brute | Ranged | Round / 60 x 60 mm |
| 80 Points | |
Kamian Defender(Axe) | Melee | Round / 50 x 50 mm |
| 70 Points | |
Kamian Defender(Shields) | Melee | Round / 50 x 50 mm |
| 80 Points | |
Kamian Heavy | Melee | Round / 50 x 50 mm |
| 90 Points | |
Taurian Black Blades | Melee | Round / 50 x 50 mm |
| 65 Points | |
Taurian Bowgunners | Ranged | Oval / 50 x 70 mm |
| 50 Points | |
Taurian Dread Shards | Ranged | Round / 50 x 50 mm |
| 75 Points | |
Taurian Guards | Melee | Round / 50 x 50 mm |
| 70 Points | |
Taurian Shock Troopers | Melee | Round / 50 x 50 mm |
| 60 Points |
SIEGE
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Kamian Bombardier | Ranged | Round / 50 x 50 mm |
| 120 Points | |
Styrasaur Stormshards | Ranged | Oval / 40 x 50 mm |
| 120 Points |
MONSTER
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Fire Salamander | Ranged | Round / 100 x 100 mm |
| 250 Points | |
Malasaurs | Melee | Round / 75 x 75 mm |
| 210 Points | |
Triceratops | Melee | Oval / 80 x 90 mm |
| 220 Points | |
Tuskadons | Melee | Oval / 90 x 120 mm |
| 280 Points | |
Yar'ju Ravagers | Melee | Round / 75 x 75 mm |
| 260 Points |
COMMANDER
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Dominator Raiza | Ranged | Round / 40 x 40 mm |
| 160 Points | |
Runic Accursed | Ranged | Round / 50 x 50 mm |
| 140 Points | |
Siege Captain Triceric | Ranged | Oval / 90 x 100 mm |
| 170 Points |
LEADER
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
TITAN
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Gatllisaur(Currently Unavailable In-Game) | Melee | Round / 100 x 100 mm | 500 Points |
TRANSPORT
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|






