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FACTION

SCRAP BORN

Mammalian Tinkerers

LORE

In a forgotten corner of the region Dynu, where moss slumbers beneath the blue sky, a towering, Ancient Banyan tree stretches into the heavens — its roots tangled through time itself. A tree bearing strange fruit, filled with dormant power. When the wild mammals of the land traveled to the tree and consumed this fruit, something extraordinary began to happen. They changed.

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Over generations, these once-simple beasts grew upright, their minds sharpened by the tree’s mysterious fruit. Eyes lit with curiosity and sparks of genius began to ignite. Thus, the Scrap Born emerged — a civilization of intelligent, resourceful, and fiercely inventive mammalian tinkerers. Making the Ancient Banyan tree that gifted them, their home.

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Driven by an urge to create, the Scrap Born scavenge their surroundings for metal scraps. From these piles of scrap, they forge weapons crackling with electricity, deploy clever gadgets, and construct insane yet powerful war machines. Powered by roaring coils and plasma batteries.

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Electricity is their lifeblood. Harnessed through coils, dynamos, and batteries, it powers everything from handheld shock-rifles to massive, gear-grinding siege walkers. On the battlefield, they are unpredictable and highly adaptive — overwhelming enemies with strange contraptions, powerful explosions or sudden bursts of electricity.

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Despite their harmless appearance, the Scrap Born possess an underlying brilliance. Each invention, no matter how chaotic it seems, serves a purpose. Their settlements are cluttered workshops buzzing with innovation, always on the brink of the next great breakthrough.

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Faction Emblem

PLAYSTYLE

The Scrap Born are Special Attackers that gather Scrap each round — a vital resource used to activate their abilities and Special Rules. Scrap can be spent to unleash powerful effects, or apply buffs. However, holding onto Scrap also provides passive benefits, such as increased defense and reduced damage taken.

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Players must carefully balance spending vs. saving: burning Scrap for aggressive plays or stockpiling them to decrease damage taken.

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AVAILABLE UNITS

INFANTRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Bashers(Mace & Shield)
Melee
Round / 25 x 25 mm
Guardsmen
Melee
Round / 25 x 25 mm
Sentinels(Cleaver)
Melee
Round / 25 x 25 mm
Sentinels(Halbert)
Melee
Round / 25 x 25 mm
Troopers(Spear)
Melee
Round / 25 x 25 mm
Troopers(Sword & Shield)
Melee
Round / 25 x 25 mm

SUPPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Bomb Throwers
Ranged
Round / 25 x 25 mm
Copters(Bombs)
Ranged
Round / 30 x 30 mm
Copters(Pistols)
Ranged
Round / 30 x 30 mm
Flamethrowers
Ranged
Round / 25 x 25 mm
Laser Troopers
Ranged
Round / 30 x 30 mm
Sentinels(Shotgun)
Ranged
Round / 25 x 25 mm
Snipers
Ranged
Round / 25 x 25 mm
Tesla Bombers
Ranged
Round / 25 x 25 mm
Tesla Gunners
Ranged
Round / 25 x 25 mm

STRIKE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Mono Bikers
Ranged
Round / 40 x 40 mm

SIEGE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
AT Tesla Cannon
Ranged
Oval / 90 x 100 mm

LARGE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Flitwing
Ranged
Round / 40 x 40 mm
MERC Engine
Ranged
Oval / 90 x 100 mm
Mek Yak
Ranged
Oval / 90 x 100 mm

MAJOR

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Skirmisher Byran
Melee
Round / 30 x 30 mm
Tinkerer Ivan
Melee
Round / 30 x 30 mm

HEAVY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
Bot Pilots
Ranged
Round / 50 x 50 mm

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