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FACTION

SCRAP BORN

Mammalian Tinkerers, Earth Element

LORE

In a forgotten corner of the region Dynu, where moss slumbers beneath the blue sky, a towering, Ancient Banyan tree stretches into the heavens — its roots tangled through time itself. A tree bearing strange fruit, filled with dormant power. When the wild mammals of the land traveled to the tree and consumed this fruit, something extraordinary began to happen. They changed.

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Over generations, these once-simple beasts grew upright, their minds sharpened by the tree’s mysterious fruit. Eyes lit with curiosity and sparks of genius began to ignite. Thus, the Scrap Born emerged — a civilization of intelligent, resourceful, and fiercely inventive mammalian tinkerers. Making the Ancient Banyan tree that gifted them, their home.

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Driven by an urge to create, the Scrap Born scavenge their surroundings for metal scraps. From these piles of scrap, they forge weapons crackling with electricity, deploy clever gadgets, and construct insane yet powerful war machines. Powered by roaring coils and plasma batteries.

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Electricity is their lifeblood. Harnessed through coils, dynamos, and batteries, it powers everything from handheld shock-rifles to massive, gear-grinding siege walkers. On the battlefield, they are unpredictable and highly adaptive — overwhelming enemies with strange contraptions, powerful explosions or sudden bursts of electricity.

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Despite their harmless appearance, the Scrap Born possess an underlying brilliance. Each invention, no matter how chaotic it seems, serves a purpose. Their settlements are cluttered workshops buzzing with innovation, always on the brink of the next great breakthrough.

PLAYSTYLE

The Scrap Born are Special Attackers that gather Scrap each round — a vital resource used to activate their abilities and Special Rules. Scrap can be spent to unleash powerful effects, or apply buffs. However, holding onto Scrap also provides passive benefits, such as increased defense and reduced damage taken.

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Players must carefully balance spending vs. saving: burning Scrap for aggressive plays or stockpiling them to decrease damage taken.

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FactionEmblem_ScrapBorn_01_edited.png

Faction Emblem

EXCLUSIVE FACTION RULE & STATUS EFFECT

  • TINKER (Faction Rule) | This Ally gains +2 Scrap to hold at the start of each Round (hold max 6). While this Ally holds Scrap, it gains +1 Special Defense. When this Ally is hit by an attack while holding Scrap, reduce both the damage taken and the amount of held Scrap by 1

  • MELTDOWN (Status Effect) | Units hit by this attack have their Special Defense reduced to 0 during that Round only

SCRAP BORN UNITS

INFANTRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Bashers(Cleaver)
Melee
Round / 25 x 25 mm
  • Scrap Power Up

  • Hardy

35 Points
Bashers(Mace & Shield)
Melee
Round / 25 x 25 mm
  • Scrap Riposte

  • Shielded

35 Points
Guardsmen
Melee
Round / 25 x 25 mm
  • Scrap Shielding

  • Shielded

  • Charge Defense

25 Points
Sentinels(Cleaver)
Melee
Round / 25 x 25 mm
  • Scrap Strike

  • Second Try

25 Points
Sentinels(Halbert)
Melee
Round / 25 x 25 mm
  • Scrap Cripple

  • Major Slash

25 Points
Troopers(Spear)
Melee
Round / 25 x 25 mm
  • Scrap Connection

  • Charge Defense

20 Points
Troopers(Sword & Shield)
Melee
Round / 25 x 25 mm
  • Scrap Disconnect

  • Shielded

20 Points

SUPPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Bomb Throwers
Ranged
Round / 25 x 25 mm
  • Scrap Explosion

  • Ambusher

40 Points
Copters(Bombs)
Ranged
Round / 30 x 30 mm
  • Scrap Range

  • Flying

25 Points
Copters(Pistols)
Ranged
Round / 30 x 30 mm
  • Scrap Assassin

  • Flying

25 Points
Flamethrowers
Ranged
Round / 25 x 25 mm
  • Scrap Attack

  • Crumbling

25 Points
Laser Troopers
Ranged
Round / 30 x 30 mm
  • Scrap Lasering

  • Lowest Roll

35 Points
Sentinels(Shotgun)
Ranged
Round / 25 x 25 mm
  • Scrap Blunting

  • Cripple

30 Points
Snipers
Ranged
Round / 25 x 25 mm
  • Scrap Shake Off

  • Ambusher

25 Points
Tesla Bombers
Ranged
Round / 25 x 25 mm
  • Scrap Metal

  • Acolyte

30 Points
Tesla Gunners
Ranged
Round / 25 x 25 mm
  • Scrap Smuggle

  • Acolyte

25 Points

CAVALRY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Mono Bikers
Ranged
Round / 40 x 40 mm
  • Scrap Advance

  • Second Try

40 Points

WAR BEASTS

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

HEAVY

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Bot Pilots
Ranged
Round / 50 x 50 mm
  • Scrap Static Field

  • Pressuring Aura

80 Points

SIEGE

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
AT Tesla Cannon
Ranged
Oval / 90 x 100 mm
  • Scrap Charge Up

  • Sharpening

100 Points
MERC Engine
Ranged
Oval / 90 x 100 mm
  • Scrap Deal

  • Jammer

120 Points
Mek Yak
Ranged
Oval / 90 x 100 mm
  • Scrap Synergy

  • Entrenched

140 Points

MONSTER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Flitwing
Ranged
Round / 40 x 40 mm
  • Scrap Toll

  • Flying

100 points

COMMANDER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT
Skirmisher Byran
Melee
Round / 30 x 30 mm
  • Scrap Aggression

  • Scrap Conduit

130 Points
Tinkerer Ivan
Melee
Round / 30 x 30 mm
  • Scrap Mechanic

  • Scrap Gift

150 Points

LEADER

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

TITAN

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

TRANSPORT

UNIT IMAGE
UNIT
ATTACK TYPE
BASE SIZE
SPECIAL RULES
COST PER UNIT

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