
FACTION
SCRAP BORN
Mammalian Tinkerers, Earth Element
LORE
In a forgotten corner of the region Dynu, where moss slumbers beneath the blue sky, a towering, Ancient Banyan tree stretches into the heavens — its roots tangled through time itself. A tree bearing strange fruit, filled with dormant power. When the wild mammals of the land traveled to the tree and consumed this fruit, something extraordinary began to happen. They changed.
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Over generations, these once-simple beasts grew upright, their minds sharpened by the tree’s mysterious fruit. Eyes lit with curiosity and sparks of genius began to ignite. Thus, the Scrap Born emerged — a civilization of intelligent, resourceful, and fiercely inventive mammalian tinkerers. Making the Ancient Banyan tree that gifted them, their home.
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Driven by an urge to create, the Scrap Born scavenge their surroundings for metal scraps. From these piles of scrap, they forge weapons crackling with electricity, deploy clever gadgets, and construct insane yet powerful war machines. Powered by roaring coils and plasma batteries.
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Electricity is their lifeblood. Harnessed through coils, dynamos, and batteries, it powers everything from handheld shock-rifles to massive, gear-grinding siege walkers. On the battlefield, they are unpredictable and highly adaptive — overwhelming enemies with strange contraptions, powerful explosions or sudden bursts of electricity.
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Despite their harmless appearance, the Scrap Born possess an underlying brilliance. Each invention, no matter how chaotic it seems, serves a purpose. Their settlements are cluttered workshops buzzing with innovation, always on the brink of the next great breakthrough.
PLAYSTYLE
The Scrap Born are Special Attackers that gather Scrap each round — a vital resource used to activate their abilities and Special Rules. Scrap can be spent to unleash powerful effects, or apply buffs. However, holding onto Scrap also provides passive benefits, such as increased defense and reduced damage taken.
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Players must carefully balance spending vs. saving: burning Scrap for aggressive plays or stockpiling them to decrease damage taken.
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Faction Emblem
EXCLUSIVE FACTION RULE & STATUS EFFECT
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TINKER (Faction Rule) | This Ally gains +2 Scrap to hold at the start of each Round (hold max 6). While this Ally holds Scrap, it gains +1 Special Defense. When this Ally is hit by an attack while holding Scrap, reduce both the damage taken and the amount of held Scrap by 1
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MELTDOWN (Status Effect) | Units hit by this attack have their Special Defense reduced to 0 during that Round only
SCRAP BORN UNITS
INFANTRY
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Bashers(Cleaver) | Melee | Round / 25 x 25 mm |
| 35 Points | |
Bashers(Mace & Shield) | Melee | Round / 25 x 25 mm |
| 35 Points | |
Guardsmen | Melee | Round / 25 x 25 mm |
| 25 Points | |
Sentinels(Cleaver) | Melee | Round / 25 x 25 mm |
| 25 Points | |
Sentinels(Halbert) | Melee | Round / 25 x 25 mm |
| 25 Points | |
Troopers(Spear) | Melee | Round / 25 x 25 mm |
| 20 Points | |
Troopers(Sword & Shield) | Melee | Round / 25 x 25 mm |
| 20 Points |
SUPPORT
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Bomb Throwers | Ranged | Round / 25 x 25 mm |
| 40 Points | |
Copters(Bombs) | Ranged | Round / 30 x 30 mm |
| 25 Points | |
Copters(Pistols) | Ranged | Round / 30 x 30 mm |
| 25 Points | |
Flamethrowers | Ranged | Round / 25 x 25 mm |
| 25 Points | |
Laser Troopers | Ranged | Round / 30 x 30 mm |
| 35 Points | |
Sentinels(Shotgun) | Ranged | Round / 25 x 25 mm |
| 30 Points | |
Snipers | Ranged | Round / 25 x 25 mm |
| 25 Points | |
Tesla Bombers | Ranged | Round / 25 x 25 mm |
| 30 Points | |
Tesla Gunners | Ranged | Round / 25 x 25 mm |
| 25 Points |
CAVALRY
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Mono Bikers | Ranged | Round / 40 x 40 mm |
| 40 Points |
WAR BEASTS
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
HEAVY
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Bot Pilots | Ranged | Round / 50 x 50 mm |
| 80 Points |
SIEGE
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
AT Tesla Cannon | Ranged | Oval / 90 x 100 mm |
| 100 Points | |
MERC Engine | Ranged | Oval / 90 x 100 mm |
| 120 Points | |
Mek Yak | Ranged | Oval / 90 x 100 mm |
| 140 Points |
MONSTER
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Flitwing | Ranged | Round / 40 x 40 mm |
| 100 points |
COMMANDER
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
Skirmisher Byran | Melee | Round / 30 x 30 mm |
| 130 Points | |
Tinkerer Ivan | Melee | Round / 30 x 30 mm |
| 150 Points |
LEADER
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
TITAN
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|
TRANSPORT
UNIT IMAGE | UNIT | ATTACK TYPE | BASE SIZE | SPECIAL RULES | COST PER UNIT |
|---|---|---|---|---|---|






